Battletech flamer ammo. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. Battletech flamer ammo

 
 So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short MedBattletech flamer ammo  The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today

When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Uploader: Mharius. The following lists breaks down where weapons can be found. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. (Note: EC is an abbreviation used by historians to designate "Early Clan" designs. 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. Expand user menu Open settings menu. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. Rifle is about 1. By accommodating other kinds of weapon systems in the other half of the mech, the missile ammunition feeding mechanism was re-routed to work in a smaller part of the chassis torso and became less efficient. Your BattleTech News Round-Up For September, 2023. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). including fire and Inferno ammunition, than 'Mechs. If ammunition is hit, it explodes and destroyed the location it is stored inside. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Or get ++. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. slaser good to melt armor on enemys mech. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. There isn't one. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Use Bobbert's Mod Options to set variables. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. there is no Flamer Ammo. Cockpit mods may save your life. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Two double heat sinks are also carried. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. Therefore you won't run out of flamer ammo. Overheat damage can be triggered every time a mech's heat change. ago. Though successful, the Streak LRM launcher weighs twice as much as. Battletech Free Download PC Game Cracked in Direct Link and Torrent. SRM isn't really needed. Inferno missiles are awsome. This weapon can melt Earle solo in under 20 seconds. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. Unless maybe you have a oodles of support slots and are melee like a hopper. Ok. To Joshua F. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. g. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Those people are dead. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. But even still. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Also the most important location on the mech to protect,. Inferno missiles are awsome. But the damage itself can destroy locations, and can potentially take a mech out of combat. json Weapon_Flamer_Flamer_1-Hotshot. if u have problems with the last bit of hit take the mgs. Brace until the mech powers up again, then flame it. BV: 404/58. . . . Variants []. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. The overarching goal of BattleTech, the true purpose of its turn-based fights and base. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. One instance of this is the M100, described in different sources as being a . Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. Author: Mharius the Mad. 로그인 상점. ago. 35. Doombringer Nov 5, 2019 @ 8:31pm. The LRM-20 fires twenty such missiles. - Random campaign start now set to have a tonnage requirement for the starting lance. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. By Perigrin. 4 shots are well-balanced. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. . 696. Battletech - Equipments Guide. MG 200. There are four basic categories, each with its own, distinct traits and features. However, the Eck vs Carlos video showed this:Let's give you another example. Log in Upload File. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Ammo Per Ton. Manufactured by. BattleTech. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 46K subscribers in the battletech community. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. flamer are good vs energy based mechs. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Now it would apply to all units. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. This mod will allow you to set these numbers as you wish. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Ultra AC. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. There are options with a flamer that the rest of the boxed set mech weapons don’t have. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. Two tons of LRM ammunition and a ton of SRM ammunition are stored in the left torso in a CASE II-protected bay. Rocket Launchers, do not qualify. And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. Weapon shop locations. Appears more than enough to shut down most assault mechs in one go. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. WHY? took me 12 hours to realize there is no flamer ammo. - Flamer ammo set to 10 shots. But even still. 10. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. hell, it might still work as is. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. In such an event, nuclear weapons are considered to have. S. It also gets shot by a PPC. BV (2. ) BV (2. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. Load up lots of AC weapons. 1. For obvious reasons. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. < 1 2 3 >. for his magnanimity, to Chris W. BattleTech - The Board Game of Armored Combat. Some weapons are meant to kill non-mech targets. Olympus flamer spam can do +90 heat on an enemy mech if you are using Grasshopper or Firestarter. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. My pick for best weapon in 3062. There are several mods available that change. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Same with the AC2. mgs are good vs ammo based mechs because of high crit chance. 2. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Войти Магазин. The blast removes 5 points of amor and 5 points of internal structure. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. If you need to explainBattleTech. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). you only get 8 shots with each. for keeping me honest, and to Ray for our pact. Get rid of the ability to make called shots with indirect fire. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. There are several mods available that change this behavior back to more TT rules, and others. net and bg. Am I missing something, or is my memory playing tricks on…"Each weapon can draw ammo from any ammo bin that carries the right ammunition for that weapon. Firestarter FS9-H. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Unless maybe you have a oodles of support slots and are melee like a hopper. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. Against mechs it's not as good, but that's like saying the flamer is bad. Firestarter in BTA is the beast if you are going for mass overheating tactics. Against mechs it's not as good, but that's like saying the flamer is bad. for his magnanimity, to Chris W. . Say a mech has 5 points of armor and 7 points of internal structure in its left arm. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. close. 3. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. Weapons are the bread-and-butter of the war-torn world of Battletech. BattleTech. I can't even buy flamer ammo!So I bumped the default built. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. #5. Machine gun ammo does 1/100th. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. If you need to explain the balance to. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. Each mech can do both ranged and melee attacks. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. 31. BV (2. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. The tank first premiered in combat during the Victoria War in. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. This should provide a defense against SRMs, one of a large tank's worst nightmares. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. Give Rac/5s a go. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. . It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. It never 'synced in to your heat level' in the TT game. When done. videogame_asset My games. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Most Popular; Study; Business; Design; Technology;. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. 3References. especially if you plan on meleeing with them. All SRM use the same SRM ammo, and all LRM use the same LRM ammo. 8 million cbills. Manufactured by. a trio of MGs, leg mods, and chemical lasers. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. April 13, 2023. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Protection is provided by nine tons of ferro-fibrous armor. com, however at some stage you're going to need a rulebook. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. Inferno missiles are awsome. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Even when it does not, overheating has other negative effects such as hit penalty. Cost (unloaded) Ammo Cost (per ton) 12,000. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. 6 shots in one battle. A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The left arm additionally carries a Streak SRM-6 launcher. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Autocannon types and ammo opinions, please. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. The damage code on the base. ) They're shotguns. Comes in two versions. 8. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. Showing 1 - 15 of 38 comments. 8Rounds. SavageWolves • 5 yr. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. for keeping me honest, and to Ray for our pact. . Inferno missiles are awsome. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Units not powered by fusion or fission engines may not use Standard flamers. This same rule already applies to aerospace fighters. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Games. I could live with having 5 or even 6, if. Battletech Blackjack Upgrade Télécharger6 shots in one battle. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. This mod will allow you to set these numbers as you wish. Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. Last Update: 28 Apr 2018. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. With 2 MLasers extra, that is potentially 200 damage to a single point. Unless maybe you have a oodles of support slots and are melee like a hopper. Games. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. List of Mechs in Faction Shops (Updated for 1. In this game, overheat damage does not explode ammo. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. The Locust-1V is a notable example. Weapons are the bread-and-butter of the war-torn world of Battletech. Flamers are remarkably useless against anything other than conventional infantry. 6 shots in one battle. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. The plasma. SSW output provides the same information found on official sheets with the option for adding a sidebar of commonly used charts. . e. DarkenDragon • 5 yr. More an later need but here it is. Same with the AC2. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. So like why did this flamer nerf come out of the blue?I keep a 6 flamer firestarter or grasshopper in the bay later in the game specifically for lunar and martian biomes but that's about the only place I'll use a mech loaded with flamers. . Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. If the gun goes he doesn't need the ammo around to be able to explode. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the standard amount of ammo built in and that's it. Description []. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. If there are multiple ammunition bins you can choose which bin loses ammo. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. For general use, ++dam SLas is the way to go. If you need to explain the balance to yourself, the wording on the tin says the flamers are. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. . Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. The Locust-1V is a notable. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. the do a great job for armorless and ammo based mechs. Never managed to hit anything the times I've loaded AP into an. Range is one of the most important factors in choosing the weapons to outfit your mech with. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. The reason you don't really need to worry about it is that: 1. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. 0 % . Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. It includes new mechs, vehicles, and other assets to achieve that goal. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). 0) 170. ? I can't even buy flamer. So yeah, the AC/5 is overweight, but probably not as much. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. As of June 15th, we are open again. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Lasers have unlimited ammo, but they generate heat and don't do stability damage. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. . There is a way to add more, heck there is even an ammo box in the files just not available.